Careers
Currently we are looking for:
| Ref # | Position | Project | Location |
| CI-PL-WAW-JGP-2013 | Junior Game Programmer | Various | Warsaw, Poland |
| CI-PL-WAW-TD-2012 | Technical Director | Sniper 3 | Warsaw, Poland |
| CI-PL-WAW-SLD-2012 | Senior Level Designer | Sniper 3 | Warsaw, Poland |
| CI-PL-WAW-ANI-2013 | Animator | Various | Warsaw, Poland |
| CI-PL-WAW-3D-2013 | 3D Artist | Various | Warsaw, Poland |
| CI-PL-WAW-PRGR-2013 | Game Pogramer | Various | Warsaw, Poland |
| CI-PL-WAW-J3DA-2013 | Junior3D Artist | Various | Warsaw, Poland |
| CI-PL-WAW-UIP-2013 | UI Programmer | Various | Warsaw, Poland |
| CI-PL-WAW-JLA-2013 | Junior Level Artist | Various | Warsaw, Poland |
| CI-PL-WAW-JLD-2013 | Junior Level Designer | Various | Warsaw, Poland |
| CI-PL-WAW-LD-2013 | Level Designer | Various | Warsaw, Poland |
| CI-PL-WAW-LA-2013 | Level Artist | Various | Warsaw, Poland |
| CI-PL-WAW-JVEA-2013 | Junior Visual Effects Artist | Various | Warsaw, Poland |
| CI-PL-WAW-S3DA-2013 | Senior 3D Artist | Various | Warsaw, Poland |
| CI-PL-WAW-SLA-2013 | Senior Level Artist | Various | Warsaw, Poland |
| CI-PL-WAW-VEA-2013 | Visual Effect Artist | Various | Warsaw, Poland |
Why us?
City Interactive is an exciting and demanding work environment, which guarantees the participation in projects aimed for all major world markets. We provide new challenges, creative projects and the possibility to work with true professionals, passionate about computer video games. Here with us you will have the once in a lifetime chance to get to know and participate in the process of creating computer games!
City Interactive is an employee-friendly company. We respect all obligations of the employer towards the staff. Our reliability in this respect is confirmed by among others the prestigious Solidna Firma certificate, which City Interactive received for the years 2005, 2006 and 2007!
We put especially great emphasis on atmosphere in the workplace. We employ people not only based on their qualifications, but also their personality. All the departments of City Interactive work towards the common goal in an atmosphere of goodwill and respect.
We take care of our employees, providing them with:
- An attractive recompense scheme, bonuses and awards for special achievements
- Full medical coverage - all employees have access to specialists and a wide range of medical services
- Sports activities compensation - City Interactive supports the health and well-being of its employees by giving them access to a swimming pool, a gym and fitness classes
If you want City Interactive to become your workplace, where you would be able to explore your potential to the full, check the Job Offers tab for current vacancies and send us your application at work@city-interactive.com
A typical recruitment process in City Interactive consists of the following stages*:
Stage I: Applications - all the CVs we receive are analysed by our HR department. We evaluate among others to what extent the information included in the CV is compatible with the requirements specified in the advertisement. This initial stage ends with selecting a few people who are then invited for an interview.
Stage II: An interview with a member of our HR department. During this meeting we try to confirm the candidate's abilities, as well as take a close look at his or her personality. We pay special attention to the question of whether the candidate will fit in with our team. In some cases we decide to introduce additional elements of the recruitment process, such as a sample, a case study or tests.
Stage III: A meeting with our HR manager and someone from the appropriate department (usually the prospective direct superior). Sometimes the chairman of City Interactive takes part in this meeting too, seeing as this stage is designed as a final verification of the candidate. Only 2 or 3 people receive an invitation to this stage of the recruitment process.
Stage IV: Choosing the candidate - we make the final decision. All the interviewees are informed about the results of the recruitment.
Stage V: Conditions and requirements - most of these were already mentioned during the recruitment process (such as recompense, duties, type of employment, date of employment commencement). This meeting is only supposed to confirm all previous arrangements, clear any remaining doubts, answer all the candidate's questions and specify all final details.
Stage VI: Introduction to the company - in the first days the employee is introduced and trained in the scope of his or her duties, getting to know the team, the company structure as well as the rules and regulations.
* Depending on the post and the work specific the recruitment process may diverge from the above outlined stages.
Current Openings
Technical Director (Sniper 3)
ref: CI-PL-WAW-TD-2012
The Technical Director is responsible for assessing and validating the technical development of all company projects, but with primary focus on development using CryEngine.
Responsibilities
- Works closely with the Head of Development, PMO Manager and Producers to maximize the success of all projects
- Reviews and provides feedback to the Producers on all Technical Designs and ongoing technical deliverables for all milestones
- Represents development concerns for all projects during all stages from pre-production, development, milestone review meetings and certification
- Analyses technical pipelines, processes, budgets, resource plans and development staff through company studio visits and through the assessment of builds and documentation
- Collaborates across internal divisions to ensure that teams are implementing the optimal technical solutions,
- Identify tools, programs, 3rd party software and/or hardware that could be helpful to the development and make recommendations as necessary to assist in achieving success
- Establish, maintain and enhance company relationships with inside and outside technology , development partners and third party vendors
- Mentor internal staff and act as a role-model for all development staff by emphasizing project goals and maintaining core focus
- Create a positive, forward-focused work-environment that indentifies and prioritizes issues for solution
Qualifications and Skills
- 5+ years of professional engineering experience with 2+ years as team lead or technical manager
- Expert knowledge of C/C++ development
- Experience developing for consoles (PS3 and Xbox 360)
- Familiarity with leading 3D-engines, tools and pipelines (e.g., CryEngine, Unreal, etc.)
- In-depth knowledge of core videogame technologies and including rendering, streaming, memory management, threading/multi-core development, optimization techniques, tools development, AI, game-play systems, etc.
- Excellent leadership, communication, interpersonal, and organizational skills
- Ability to communicate well with many external partners to facilitate the sharing of ideas and services
- Ability to work well under pressure and with deadlines
Send your resume to work@city-interactive.com and include the reference number in the subject of the email.
Senior Level Designer (Sniper 3)
ref: CI-PL-WAW-SLD-2012
The Senior Level Designer is responsible for design and implementation of the gameplay within levels by content creation, interface and development abilities as part of a group dedicated to making high quality gaming experiences.
Responsibility
- Designs and implements high quality levels while following the game’s vision
- Writes game scripts, design documents and develops prototypes (vertical slices) at a level that meets and exceeds direction by Creative Director
- Communicates ideas with various project development roles to request feedback and ensure support
- High level of ownership over own work and ability to work independently
- Assists in resolving complex technical issues
- Utilizes independent judgment when determining course of action, based on the experience
- Able to relate personal experience as well as ideas to help provide insight on designs
- Anticipates, identifies and articulates problem areas and develops preventative solutions
- Mentor internal staff and act as a role-model for all level design team by emphasizing project goals and maintaining core focus
Qualifications and Skills
- 3+ years of design experience on highly rated FPS games
- Familiarity with leading 3D-engines, tools to create maps and scripts (e.g., CryEngine, Unreal, etc.)
- Excellent leadership, communication, interpersonal, and organizational skills
- Ability to communicate well with many external partners to facilitate the sharing of ideas and services
- Ability to work well under pressure and with deadlines
Send your resume to work@city-interactive.com and include the reference number in the subject of the email.
CI Games is looking for a talented Animator to join our Warsaw team.
The ideal candidate possesses artistic sensitivity and a perfect grasp of the character creation process, using the basic rules of animation. A thorough understanding of the principles of movement, form, light and composition is essential.
The candidate needs to have experience in group work and have outstanding skills in other areas of graphic design (3D modeling, concept art and storyboard creation, 2D animation) and have an exceptional understanding of relevant tools, such as 3D Max or Motion Builder. Knowledge of biped and reactor is a big plus.
Requirements:
• A minimum of 2 years experience in animating characters, weapons, vehicles and other moving objects and elements of the game environment as well as in animating the camera and characters in cut-scenes.
• Thorough understanding of the character creation process using the basic principles of animation.
• Well-versed in 3ds Max and Motion Builder.
• Experience with editing Motion Capture data, i.e. editing and retargeting.
• A keen eye for movement, light, composition and form and skills in creating animations in a consistent style, with great care for detail.
• Ability to convey the personality and emotions of a character through movement.
• Good communication skills, motivation and team-oriented approach to work.
• Complete all tasks in a timely manner and to a consistent high quality standard
• Passion for games and game-related topics.
• Ability to work in Warsaw at the company’s headquarters.
Pluses:
• Has shipped AAA PC or console titles.
• A passion for war and military games.
• Knowledge of Maya.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
CI Games is looking for a talented 3D Artist. Successful candidate will be able to create 3D models, UV map, diffuse, normal and specular textures. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• 2+ years experience in the game industry is preferred
• Experience with creation of models and textures for AAA games for consoles.
• Perfect knowledge of 3D Max and Adobe Photoshop
• Experience with UDK or CryEngine is a big plus.
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Experience with Zbrush and Maya would be an asset.
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create high quality and realistic assets for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Game Programmer
PL-WAW-PRGR-2013
CI Games is announcing an opening for Game Programmer. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• 2+ years of experience as programmer in games industry
• Experience with CryEngine or UDK
• Excellent understanding of C/C++ / STL in a games development environment.
• Experience with current Console development processes.
• Worked on shipped product on either console or PC.
• Passion for making games.
SKILLS / RESPONSIBILITES
• Collaborate with game development team to create immersive and compelling gameplay experiences
• responsible for completing all tasks in a timely manner and to a consistent high quality standard
• working with existing engine code base to develop and enhance game play, this includes player/ world interaction, AI strategies and rules, game play, etc.
• debugging and optimizing NextGen Console and PC performance
• strong 3D and mathematics skills
• additional language experience (lua, c#/java, web-languages) is a plus.
• bug-tracking systems and/or version-control systems expertise (Perforce, SVN, CVS, VSS).
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Junior 3D Artist
PL-WAW-J3DA-2013
CI Games is looking for a talented Junior 3D Artist. Successful candidate will be able to create 3D models, UV map, diffuse, normal and specular textures. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• Experience with 3D Max and Adobe Photoshop
• Experience with UDK or CryEngine is a big plus.
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Experience with Zbrush and Maya would be an asset.
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create high quality and realistic assets for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
CI Games is looking for a highly talented and creative UI Programmer to help design and implement the User Interface for an AAA next-gen game. The UI Programmer will work closely with UI artists and designers, but also with the entire development team to develop a shared vision and implement it from concept to completion.
EDUCATION AND EXPERIENCE
• 2+ years of professional experience in the games industry
• Strong C++ / STL, software engineering and debugging skills
• 2+ years of experience with Scaleform, Flash and ActionScript
• Experience with console development
• Experience with multi-threading
• Experience with scripting languages
• Knowledge of 3D math
SKILLS/ABILITIES/KNOWLEDGE
• Worked on shipped AAA titles in a UI related role
• Excellent problem-solving skills
• Good communication skills and ability to work in a team
• High commitment to quality, both in code and user experience
• Develop, maintain and optimize the game UI to work efficiently on the supported platforms.
• Write clear, maintainable and portable code; continue to enhance programming, technical and communication skills.
• Complete tasks in a timely manner and to a consistent high quality standard.
• Willing to accept and provide guidance and assistance when required, work under pressure and handle multiple tasks.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Junior Game Programmer
CI-PL-WAW-2013
CI Games is announcing an opening for Junior Game Programmer. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• Experience in game industry and/or demonstrates hobby game projects or mods to existing games
• Solid understanding and knowledge of C++ / STL
• Experience with CryEngine is a big plus.
• Passion for making games.
SKILLS / RESPONSIBILITES
• Collaborate with game development team to create immersive and compelling gameplay experiences
• Complete all tasks in a timely manner and to a consistent high quality standard.
• working with existing engine code base to develop and enhance game play, this includes player/ world interaction, AI strategies and rules, game play, etc.
• Accept guidance and assistance when required
• Continuing to enhance programming and communications skills
• strong 3D and mathematics skills
• additional language experience (lua, c#/java, web-languages) is a plus.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Junior Level Artist
CI-PL-WAW-JLA-2013
CI Games is looking for a talented Junior Level Artist. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• Experience with CryEngine or UDK.
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Experience with creation all sorts of graphic assets ( e.g. illustration, animation, 3D objects, concept arts ) and ability to use necessary tools.
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create level based only on concept arts or reference.
• Ability to create high quality and believable light for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Junior Level Designer
CI-PL-WAW-JLD-2013
CI Games is announcing an opening for Junior Level Designer. Successful candidates must have a will to learn how to design and script gameplay for current and future projects. You must have an interest in modern and world war II shooters and be driven to create best video games.
EDUCATION AND EXPERIENCE
- Prior knowledge of visual scripting (using CryEngine Flow Graph, Kismet or similar) to define and develop gameplay logic is a big plus
- Experience with CryEngine is a big plus.
SKILLS/ABILITIES/KNOWLEDGE
- Will to learn how to design and how to change ideas into actual game play
- Accept guidance and assistance when required
- Understanding of game design theory such as accessibility, pacing and balancing
- Working with other designers and departments to drive the quality and vision of the game
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Play experience with a broad range of games.
Level Designer
CI-PL-WAW-LD-2013
CI Games is announcing an opening for Level Designer. Successful candidates will be able to design and script gameplay for current and future projects. You must have an interest in modern and world war II shooters and be driven to create best video games. We are also looking for strong problem solving skills
EDUCATION AND EXPERIENCE
- 2 years experience in the game industry is preferred. Or demonstrate ability to create level in any engine.
- Prior knowledge of visual scripting (using CryEngine Flow Graph, Kismet or similar) to define and develop gameplay logic
- Experience with CryEngine is a big plus.
SKILLS/ABILITIES/KNOWLEDGE
- Understanding of game design theory such as accessibility, pacing and balancing
- Able plan, layout, setup and tune of single and multiplayer levels, from high concept to object placement and scripting
- Working with other designers and departments to drive the quality and vision of the game
- Conceptualizing and evaluating game design ideas
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Play experience with a broad range of games.
DEMO / VIDEO EXAMPLE REQUIREMENTS
All demo / video examples requirement must also include a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Level Artist
CI-WAW-PL-LA-2013
CI Games is looking for a talented Level Artist. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• 2+ years experience in the game industry is preferred.
• Solid experience with CryEngine or UDK.
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Worked on shipped AAA titles for PC or console.
• Experience with creation all sorts of graphic assets ( e.g. illustration, animation, 3D objects, concept arts ) and ability to use necessary tools.
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create level based only on concept arts or reference.
• Ability to create high quality and believable light for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Junior Visual Effects Artist
CI-PL-WAW-JVEA-2013
CI Games is looking for a talented Junior Visual Effects Artist to join our Warsaw team. Successful candidates must be willing to learn and expand his experience with creation of natural effects (water, smoke, foliage, dust, fabric). You must have an interest in modern and world war II shooters and be driven to create best effects in video games. You will have a good eye for effective visual representations.
EDUCATION AND EXPERIENCE
• Demonstrate visual effects ability.
• Experience with creating FX in any game engine is preferred.
• Experience in Photoshop or After Effects is preferred.
• Experience with a scripting language (Mel, Maxscript or Phyton, etc.) would be an asset.
• Any experience with 3d Studio Max, Fume FX, RealFlow or Thinking Particles is a big plus.
• Any experience with creating visual effect for UDK or CryEngine is a big plus.
SKILLS/ABILITIES/KNOWLEDGE
• Have an eye for what looks natural/believable.
• Have a will to learn and expand his experience with creation of visual effects
• Able to keep content relevant to the current projects art style and work within those limitations.
• Meticulous and organized in the approach to tasks, files and storage of the material.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
3D PORTFOLIO
(Please include as many of the following elements as you can)
• Examples of natural and organic effects (smoke, fire, waterfalls).
• Examples of rigid or soft body dynamics.
• Effects created in a game engine.
• Examples of modeling texturing and lighting.
• Examples of various animations.
Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted at this time.
Senior 3D Artist
CI-PL-WAW-S3DA-2013
CI Games is looking for a talented Senior 3D Artist. Successful candidate will be able to create 3D models, UV map, diffuse, normal and specular textures. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• 4+ years experience in the game industry is preferred
• Experience with creation of models and textures for AAA games for consoles.
• Perfect knowledge of 3D Max and Adobe Photoshop
• Experience with UDK or CryEngine
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Experience with Zbrush and Maya would be an asset.
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create high quality and realistic assets for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Strong problem solving skill.
• High interpersonal skills
• Good organization of own work, self-reliance and goal orientation for making the highest quality games.
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
Senior Level Artist
CI-PL-WAW-SLA-2013
CI Games is looking for a talented Senior Level Artist. We look for talented and ambitious people who meet the following requirements:
EDUCATION AND EXPERIENCE
• 4+ years experience in the game industry is preferred.
• Solid experience with CryEngine or UDK.
• Very good understanding of light, composition, color and detail both in 2D and 3D graphic.
• Worked on shipped AAA titles for PC or console.
• Experience with creation all sorts of graphic assets ( e.g. illustration, animation, 3D objects, concept arts ) and ability to use necessary tools.
•
SKILLS/ABILITIES/KNOWLEDGE
• Ability to create level based only on concept arts or reference.
• Ability to create high quality and believable light for in game environment.
• Working with other designers and departments to drive the quality and vision of the game
• Able to keep content relevant to the current projects art style and work within those limitations.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Strong problem solving skill.
• High interpersonal skills.
• Good organization of own work, self-reliance and goal orientation for making the highest quality games
• Play experience with a broad range of games is a plus.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
VISUAL EFFECT ARTIST
CI-PL-WAW-VEA-2013
CI Games is looking for a talented Visual Effects Artist to join our Warsaw team. Successful candidates will be able to research, conceptualize, and animate natural effects (water, smoke, foliage, dust, fabric). You must have an interest in modern and world war II shooters and be driven to create best effects in video games. You will have a good eye for effective visual representations. We are also looking for strong problem solving skills.
EDUCATION AND EXPERIENCE
• Up to 2 years experience in the game industry is preferred. Or demonstrate visual effects ability.
• Experience with creating FX in a game engine is a requirement.
• Experience in Photoshop or After Effects is preferred.
• Experience with a scripting language (Mel, Maxscript or Phyton, etc.) would be an asset.
• Experience with 3d Studio Max, Fume FX, RealFlow or Thinking Particles is a big plus.
• Experience with creating visual effect for UDK or CryEngine is a big plus.
SKILLS/ABILITIES/KNOWLEDGE
• Have an eye for what looks natural/believable.
• Able to communicate and work well with designers to anticipate their needs.
• Possess good problem solving skills.
• Solid Technical abilities to aid in creating new visual effects art pipelines.
• Able to keep content relevant to the current projects art style and work within those limitations.
• Able to find balance between quality and performance.
• Meticulous and organized in the approach to tasks, files and storage of the material.
• Complete all tasks in a timely manner and to a consistent high quality standard.
• Play experience with a broad range of games.
• Interest in movies, especially special effects would be an asset.
PORTFOLIO REQUIREMENTS
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the name of the position(s) that you are applying for.
3D PORTFOLIO
(Please include as many of the following elements as you can)
• Examples of natural and organic effects (smoke, fire, waterfalls).
• Examples of rigid or soft body dynamics.
• Effects created in a game engine.
• Examples of modeling texturing and lighting.
• Examples of various animations.
Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted at this time.




